Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > Forest of True Sight > Technician's Corner

Notices

Closed Thread
 
Thread Tools Display Modes
Old Nov 27, 2006, 08:42 PM // 20:42   #1
Ascalonian Squire
 
II Mr Sinister II's Avatar
 
Join Date: Nov 2006
Guild: Bodyznatchers
Profession: Me/N
Advertisement

Disable Ads
Default Bug in 'Pestilence' Spirit for Ranger

Hi hope this is the right place to place this, There's a bug in the Pestilence Spirit. spirit reads

"Nature Ritual. It was: Create a level ? Spirit. For any creature that dies within its range, all conditions on that creature are spread to all nearby creatures. this spirit dies after ? seconds"

I use this with poison but i notice it spreads to my hero's or allies in team. its like an ele team killin everytime he uses meteor shower. Does anyone else have this problem?

i know this aint right so can you please fix this.

Sooon thanks
II Mr Sinister II is offline  
Old Nov 27, 2006, 08:51 PM // 20:51   #2
Krytan Explorer
 
Drewfense's Avatar
 
Join Date: Apr 2006
Guild: Team Quitter [QQ]
Profession: Mo/Me
Default

Your sentence structure is kinda choppy so I apologize if I miss interpret. It sounds like the complaint is when you poison and kill an enemy, the poison spreads not only to all local enemies, but also to your team. This fits the spirits description. Any creature within its range recieves the conditions, including your henchies (who I hope are creatures ). Ranger spirits in general (unlike ritualist spirits for example) effect both allies and opponents equally. Most ranger spirits have a significant impact on gameplay so GW balances them through this mechanism (the corollary, this is one reason why the ritualist defensive spirits were initially imbalanced).

Last edited by Drewfense; Nov 27, 2006 at 08:54 PM // 20:54..
Drewfense is offline  
Old Nov 28, 2006, 10:31 AM // 10:31   #3
Ascalonian Squire
 
II Mr Sinister II's Avatar
 
Join Date: Nov 2006
Guild: Bodyznatchers
Profession: Me/N
Default

Thanks i uderstand what your saying, but i think thats made a spirit that looks good - very bad. This means that if an enemy die's by say 3 warrior's while this spirit is in effect through poison/bleeding then the warriors that killed em get's that condition too, the monks then have to spend more energy clearing extra conditions from team mates every time this happens in battle? that suck's.

How is this an effective spirit or balanced? seems like it's more effective for the enemies if thats how it really works. Theres no point in having that spirit in the skills list, knowones gonna use it.

Last edited by II Mr Sinister II; Nov 28, 2006 at 10:37 AM // 10:37..
II Mr Sinister II is offline  
Closed Thread

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:55 PM // 12:55.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("