Thanks i uderstand what your saying, but i think thats made a spirit that looks good - very bad. This means that if an enemy die's by say 3 warrior's while this spirit is in effect through poison/bleeding then the warriors that killed em get's that condition too, the monks then have to spend more energy clearing extra conditions from team mates every time this happens in battle? that suck's.
How is this an effective spirit or balanced? seems like it's more effective for the enemies if thats how it really works. Theres no point in having that spirit in the skills list, knowones gonna use it.
Last edited by II Mr Sinister II; Nov 28, 2006 at 10:37 AM // 10:37..
|